![]() ![]() Much of this guide is based on the Eagle Dynamics Wiki. This wiki also hosts documentation for user created scripting libraries. Scripting Functions By Patch Other Documentation ![]() These values are either indexed numerically or by a string. ![]() Within DCS these consist of lua tables with specific values that never change. Most objects you see in game belong to a class where data can be gathered on that object and commands can be executed.Įnumerators is another name for a constant variable. Singletons are grouped by overall functionality.Ĭlasses represent the types of objects that could have multiple instances. Singletons represent a type of object that have only a single instance. See the Scripting Engine Introduction for more details in how the scripting engine interfaces with the mission editor and some basics on how to use it. It gives mission builders access to lua functions to perform a variety of commands from displaying customized messages to controlling AI forces. The scripting engine is a power resource for mission design and creation. ![]()
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